Game audio demo reels
Technical audio reel
Technical Design // Game Audio // Implementation
Containing work from Ubisoft’s XDEFIANT and Watch Dogs: Legion.
My demo reel focusing on technical audio design. Starting with my work on Ubisoft’s XDEFIANT’s voice system, co-creating and designing the voice system and pipeline along with programming triggers in C++ using Snowdrop. Showcasing multiple voice scenarios and multiple perspectives.
We move into Watch Dogs: Legion, where I designed and implemented the Assassin character weapons and skills, and lastly, integration of ambiences and zombie sounds in Legion of the Dead.
Unity // wwise - 2d audio design and implementation
Game Audio // Sound Design // Implementation
Using Unity's very own "2D Game Kit", I hijacked the proprietary audio engine that Unity provides, and replaced it with Audiokinetic's "Wwise" middleware.
I designed all the audio (minus the player's vocalizations), and used Wwise to implement audio into Unity utilizing C#.
Feel free to download the demo game in the Downloads section.
unreal engine 4 // wwise - audio design and implementation
Game Audio // Sound Design // Implementation
To showcase audio implementation and sound design, I created the game using Unreal Engine 4, and implemented the audio with Wwise and Unreal’s Blueprints.
GAmeplay re-audio
Game Audio // Sound Design // Syncronization
Showcasing three of my current favourite games, I decided to strip all sound effect audio and build them up from scratch.
audio-post REEL
Audio Post // Sound Design // Audio Editing