Game audio demo reels

Technical audio reel

Technical Design // Game Audio // Implementation

Containing work from Ubisoft’s XDEFIANT and Watch Dogs: Legion.

My demo reel focusing on technical audio design. Starting with my work on Ubisoft’s XDEFIANT’s voice system, co-creating and designing the voice system and pipeline along with programming triggers in C++ using Snowdrop. Showcasing multiple voice scenarios and multiple perspectives.

We move into Watch Dogs: Legion, where I designed and implemented the Assassin character weapons and skills, and lastly, integration of ambiences and zombie sounds in Legion of the Dead.

Unity // wwise - 2d audio design and implementation

Game Audio // Sound Design // Implementation

Using Unity's very own "2D Game Kit", I hijacked the proprietary audio engine that Unity provides, and replaced it with Audiokinetic's "Wwise" middleware.

I designed all the audio (minus the player's vocalizations), and used Wwise to implement audio into Unity utilizing C#.

Feel free to download the demo game in the Downloads section.


unreal engine 4 // wwise - audio design and implementation

Game Audio // Sound Design // Implementation

To showcase audio implementation and sound design, I created the game using Unreal Engine 4, and implemented the audio with Wwise and Unreal’s Blueprints.


GAmeplay re-audio

Game Audio // Sound Design // Syncronization

Showcasing three of my current favourite games, I decided to strip all sound effect audio and build them up from scratch.


audio-post REEL

Audio Post // Sound Design // Audio Editing

MY DEMO REEL OUTLINING RECENT AUDIO-POST WORK WITH A STRICT FOCUS ON SOUND DESIGN.

 
IMG_4351.jpeg
 

ben liaw

Technical Sound Designer 

 

Implementation Breakdown

A more in-depth walkthrough of implementation features that were added into my game demo reel.


OTHER WORK

 

ABOUT

Highly adaptable Technical Sound Designer with 10+ years of experience in audio design and implementation. Proficient in Reaper, Pro Tools, and Wwise, with hands-on expertise in multiple AAA game engines, including Snowdrop, Dunia, and with experience with Unreal Engine, and Unity.

Skilled in collaborating with programmers to conceptualize and develop audio systems that empower designers to create and integrate high-quality audio assets seamlessly. Adept at using visual scripting systems, managing multi-tiered pipelines, and contributing to systems development with C++.

Passionate about collaborating on immersive, player-focused projects in dynamic teams that prioritize diversity, creativity, and professional growth.

View my detailed resume here. 
 

CONTACT

 
 

Downloads

Any game audio demos or original content produced by myself will be posted here.

2D Unity Audio Demo - This is the build I used for the 2D Audio Design and Implementation demo. It’ll allow you to play the game as I did, and listen further to any audio you wish. At this moment, it is for macOS only.